![]() ![]() Hello Neighbor looks very much like a quirky cartoon it suits the game and stops things from getting taken too seriously or particularly creepy. You can adjust the “look sensitivity” which does help (to some extent at least). The character feels a little clunky and imprecise due to the controls good enough to use though, so shouldn’t be too much of an issue for players (thankfully). Hello Neighbor has no tutorial, only information showing the controls, with some button prompts from time to time, and there is no alternative control method to the buttons and analog sticks. It’s good to see a game incorporate horror aspects while still being deemed suitable for 7+ (or 10+ in the US), I haven’t come across many games like that. These are the segments that bring more of a psychological horror aspect to the game, while the neighbour charging at you/grabbing you is more of the typical jump scare you find in a lot horror games. They add more variety to the game in terms of areas to explore, but also bring insight into the characters’ lives/frame of mind – giving the player something to think about. There are segments in Hello Neighbor that are rather weird and obscure. If you just want to play through the game it’s a good option to have on the neighbour still poses a bit of a challenge, but you have less to worry about while you try and figure out what to do and where to go. ![]() In the options, you can make the neighbour more “friendly” which makes him slower and removes his ability to set up cameras and bear traps. So unfortunately it falls a little short of feeling like there is an “advanced AI” (at least for me it did). There were times when the neighbour chased me and got caught on an object or a wall (which ruins the tension). However, the neighbour gets caught in his own bear traps, sometimes has trouble getting around objects, or through doorways, and how he interacts with objects seems to be very limited. The game is said to have “advanced AI” – The neighbour checks areas more if you have been caught there and bear traps and cameras get set up. This is all while the neighbour is trying to stop you from running round his house causing mischief. You simply search the area you are in and work out ways to reach rooms, activate switches, obtain keys and get to your goal. There isn’t a lot around to help point you in the right direction (there is certainly no hand holding here). It allows the player to try different approaches if one approach is failing and adds a bit of replay value to the game. Typically, there is more than one way to access certain areas and progress to the end of an act (but not always). The layout of the house becomes more bizarre and confusing, with additional rooms to explore, puzzles to complete and keys to collect. ![]() It is single player only and has no online functionality (but there is a multiplayer game in the works).Īlthough the game revolves around one house, the design and layout of the house changes significantly with each act. It c onsists of 4 Acts: 1,2,3 and finale. Hello Neighbor is a combination of: stealth, horror, puzzles and action. Be careful though cameras will be installed, traps shall be set and before you know it, he’ll be charging through windows and chasing you back to your house! Gameplay & Controls Sneak into your suspicious neighbour’s house and find out what he’s hiding in the basement. (Review Code generously provided by tinyBuild) (Also available on Xbox One, PS4, iOS, Android and Steam) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |